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Orphanage

Orphanage

Getting up to ‘no good’ as usual, your curious collective decide to take a visit to the old abandoned orphanage because it seemed like a good idea at the time.

Variations of the tales told through the years formed your belief that this ‘local legend’ was designed purely to deter visitors.

A Director who one day simply stopped visiting town, dreams of townsfolk invaded, the sounds of children at play in the woods…hogwash!

You expect nothing more than a dark, dilapidated dwelling and make your entrance together only to discover that once inside… It’s not so dark…you feel compelled to stay…and play…


    • Difficulty – Hard (5/5)
      Players – 2-5
      Duration – 60 minutes

WARNING: Contains terror and scare elements, supernatural themes and is unsuitable for families and young Questers.

This experience may be unsuitable if you are concerned about:
– Terror, horror or supernatural themes
–
Loud noises, use of sound or lighting effects
– Mobility at low levels (i.e. getting to floor and back up)
– Anxiety-inducing scary scenarios or claustrophobia

Steampunk Alchemist

Steampunk: Alchemist Revenge

You are a team of investigators following the disappearance of an English professor, now discovered to be a mad alchemist.

The search led you to his safe house but it seems your evil opponent lured you into this trap in order to play his insidious game.

Upon entering, the timer on a bomb begins counting down the seconds from 60 minutes. Hurry to find your way out and disarm the bomb before half of the city is blown to smithereens!

 


    • Difficulty – Medium (3/5)
    • Players – 2-5
    • Duration – 60 minutes
    • Recommended for players aged 15+

WARNING: Contains tasks with physical interaction/exertion which may include mobility at low levels and getting up from ground. May not be suitable for Questers with concerns about physical activity

Heist escape room

Heist

You are a team of professional thieves who received a tip about a large amount of gold being kept in a secret vault!The gold belongs to a rival criminal syndicate, which has crossed you a number of times.

You have recruited an informant working at the vault, who helped you to get in.

You have 60 minutes to open the vault and get away before police arrives! Hurry, your time starts now


  • Difficulty – Hard (5/5)
  • Players – 2-5
  • Duration – 60 minutes
Flying Dutchman escape room

Flying Dutchman

A bounty has been placed on your head and a journey to the depths is inevitable. Captured in the belly of a ship a thick fog limits your chance of escape.

With your crew out in the fog your chances increase yet the visibility hinders.

Your only chance to escape; light the cannons to signal your crew out on the billowing seas and escape before the knows. Not much time is left until the light fades, the fog too thick and hope of rescue is gone for good.

Can you escape the ship or will the bottom of the ocean be your next destination? In one hour you will have your answer!


  • Difficulty – Easy (2/5)
  • Players – 2-5
  • Duration – 60 minutes
Darkness escape room

Darkness

You are a group of patients at a psychiatric hospital. One of the doctors was convinced your mental illness was a sign that a demon had taken over your body and must separate your mind from your body.

The experiment has already been performed on you but luckily something went wrong and you were able to reconnect with your body.

All that is left is to escape but unfortunately the experiment didn’t quite work and you have no vision. With just your remaining senses to guide you, you must escape the hospital before the doctor realises.


Difficulty – Medium (3/5)
Players – 2-4
Duration – 60 minutes

Important! – This room is set in pitch black and all players will be blindfolded for the entire game. It is not suitable for players who suffer from claustrophobia, are afraid of the dark or players under the age of 18.

WARNING: Please do not use this experience as an opportunity to ‘trick’ or intentionally scare your friends (i.e. not advising others joining you in advance of dark & blindfolded whole time) as we may refuse to deliver and forfeit your session.​

Not recommended for a first-time escape experience or first visit to Quest Room.
Recommended for players aged 18+
Intended to be a unique, sensory experience and better enjoyed in smaller groups.

Sherlocked V2

Sherlocked

The year is 1885. A number of terrorist bombing attacks have devastated the country. A team of the nation’s best detectives has been assembled to prevent future attacks.

Scotland Yard’s most clandestine agent has reported that Professor Moriarty is behind the attacks and is preparing a finishing strike in central London.

Initial investigations uncovered that Moriarty’s plan is already in its final phase, and you only have one hour to disrupt it and save innocent lives.

Time is running out and you have decided to seek the assistance of Sherlock Holmes and Dr. Watson. However, when you arrived at 221B Baker Street, no one opened the door for you…

Your goal is to find the famous detective and foil Moriarty’s plan! And remember, you only have 60 minutes!

 


Difficulty – Medium (4/5)
Players – 2-5
Duration – 60 minutes

ESCAPE ROOM BRISBANE | COPYRIGHT © 2016 QUEST ROOM PTY LTD | 56 LITTLE EDWARD ST SPRING HILL QLD 4000 | 0449 995 176
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Fully Immersive Escape Room Experience in Brisbane